Abstract
This study explores the effectiveness of digital pedagogical technologies in developing critical thinking skills in higher education. The research examines Scenario-Based Games, Digital Debate Games, Flipped Classroom, Fact or Fake activities, and Digital Storytelling as innovative instructional approaches. The study applies an analytical and comparative methodology to evaluate how these tools enhance argumentation, logical reasoning, decision-making, and digital competence. Findings indicate that integrating theseReferences
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