Abstract
Ushbu maqolada talabalarning mustaqil ta’limini tashkil etishda gamifikatsiya platformalaridan foydalanishning nazariy asoslari va amaliy imkoniyatlari tahlil qilingan. Shuningdek, mustaqil ta’lim jarayonini samarali tashkil etishga xizmat qiluvchi zamonaviy gamifikatsiya platformalari — LearningApps, Interact, JeopardyLabs, Genially, Educaplay, Wordwall, Wheel of Names, CodeCombat, CheckiO va CodinGamelarning pedagogik imkoniyatlari, interaktivlik darajasi hamda motivatsion xususiyatlari o‘rganilgan. Ushbu platformalar orqali mustaqil ta’limni tashkil etishning amaliy samaradorligini aniqlash bo‘yicha olib borilgan tajriba-sinov natijalari Styudent–Fisher kriteriyasi yordamida matematik- statistik jihatdan tahlil etilgan.References
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