NEMIS TILINI O‘QITISHDA O‘YINGA ASOSLANGAN TA’LIM TEXNOLOGIYALARI
PDF

Keywords

nemis tili ta’limi
o‘yinga asoslangan ta’lim
gamifikatsiya
kommunikativ kompetensiya
leksik kompetensiya
chet tilini o‘qitish.

How to Cite

NEMIS TILINI O‘QITISHDA O‘YINGA ASOSLANGAN TA’LIM TEXNOLOGIYALARI. (2026). Qo‘qon DPI. Ilmiy Xabarlar Jurnali, 8(08), 28-33. https://doi.org/10.70728/c.series.ped.v08.i08.005

Abstract

Mazkur maqolada nemis tilini o‘qitish jarayonida o‘yinga asoslangan ta’lim texnologiyalaridan foydalanishning nazariy va metodik jihatlari tahlil qilinadi. Maqolada didaktik, integrativ, vaziyatli, musobaqali, ritmik-musiqiy, badiiy-ijodiy va leksik o‘yinlardan foydalanish imkoniyatlari o‘rganildi.
PDF

References

1. Элконин Д. Б. Психология игры. – Москва: Педагогика, 1978. – 304 с.

2. Hamari J., Koivisto J., Sarsa H. Does Gamification Work? – A Literature Review of Empirical Studies on Gamification. // Proceedings of the 47th Hawaii International Conference on System Sciences. – 2014. – P. 3025–3034.

3. Dewey J. Experience and Education. – New York: Macmillan, 1938. – 116 p.

4. Gee J. P. What Video Games Have to Teach Us About Learning and Literacy. – New York: Palgrave Macmillan, 2003. – 225 p.

5. Deterding S., Dixon D., Khaled R., Nacke L. From Game Design Elements to Gamefulness: Defining “Gamification”. // Proceedings of the 15th International Academic MindTrek Conference. – 2011. – P. 9–15.